Job position

VFX Artist (M/NB/W) – Unannounced project

Art, Permanent

Job Description

Ubisoft Paris Studio is looking for a VFX Artist to join the production team of a project in the early stages of production. 

In this role, you will be responsible for:

  • Understand the artistic direction and overall creative vision in order to establish visual effects priorities; 
  • Create environmental, gameplay and cinematic effects; 
  • Collaborate with programming teams to assess needs and improve VFX production pipelines; 
  • Work within technical constraints to ensure that effects are functional and optimized;
  • Ensure the quality and artistic coherence of FX in line with the direction given by the Artistic Director.
  • Ensure the proper integration of your VFX into the game engine; 
  • Monitor the technologies used in production.


  • You have experience in dynamics, modeling, lighting and image processing, ideally on AA or AAA productions; 
  • You have in-depth knowledge of game engine particle editors and tools, texture and material creation, and 3D DCC (3DS Max, Maya, Houdini, Blender …) ; 
  • Autonomous and organized, you have experience in providing time estimates for VFX deliverables, participating in the project’s visual effects planning. 
  • You have excellent communication skills that enable you to collaborate with other departments and act as a bridge between your areas of expertise to enrich gameplay, accessibility and player experience. 
  • Experience with the Unreal engine and Niagara system is a plus.
  • Experience with volumetric tools (real-time and precalculated assets (VDB)) is appreciated.

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