Job position

Senior Technical Designer – Unannounced project (M/NB/W)

Level Design, Permanent

Job Description

Ubisoft’s pioneering studio, Paris studio was responsible for the publisher’s first successes following its creation in 1992. Today, it is at the helm of such must-have licenses as Just Dance, Ghost Recon and Mario + The Rabbids. Ubisoft Paris has also built a solid reputation as a partner of choice in cross-studio collaborations such as Watch Dogs, Skull & Bones, Beyond Good & Evil 2 and Star Wars. Building on this experience, the studio continues to push the boundaries of creativity by working on some very promising yet unannounced projects. 

With 750 talents of 35 nationalities, Ubisoft Paris is today the largest studio in France and one of the most experienced in the industry. Young talents can benefit from the strong presence of senior profiles in the creative, technical or artistic fields. Everyone is driven by the same passion: to push the limits of what is possible and to offer new experiences to our players.

Ready to join the adventure? Join us at the Paris Studio!

As part of the Technical Lead team, you will join one of our unannounced projects. As a Senior Technical Designer (M/NB/W), you will be fully integrated into production team and your role will be to answer technical challenges of the Design team. 

Your tasks will be as follows: 

  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for integration.
  • Collaborate with Design and Programming teams to implement tools & features in the engine.
  • Proactively identify and define technical solutions for various gameplay and systemic features.
  • Understand, collect, and share best practices, pipelines, and workflows.
  • Document tools and pipeline and ensure that team members have all the necessary tools and information to use them.
  • Participate in data optimization and validation, taking budget into account and ensuring that technical standards are respected.
  • Participate in the advanced debugging of data throughout production.
  • Provide regular feedback to design directors (e.g. suggestions for improving tools and methods, etc.).

Qualifications

  • Experience in Design with a technical focus, track record of shipped games in a similar position,
  • Technical knowledge of game engine, game editor and visual programming (ex. Unreal blueprint),
  • The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person),
  • Flexibility and solid analysis and problem-solving skills and a user-oriented spirit,
  • Experience in programming/scripting is a plus.