Job position

Programming Architect – Unannounced project – W/M/NB

Programming, Permanent

Job Description

As a Programming Architect, you will work closely with the game’s engine team. Below are the details of your main missions:

  • Be the main point of contact for the engine team to support programmers in various technical choices.
  • Be able to take charge of complex technical projects that, while related to the engine, will affect different production professions (Engine, Gameplay, Tools, etc.).
  • Support the technical team, share your expertise with them, and accompany them throughout the production process to ensure the best possible quality for the game.
  • Train other programmers on the project and more generally implement initiatives to have a positive impact on the entire studio.



  • You have a solid experience in programming with the C++ language,
  • While having cross-technical knowledge (UI, low-level, physics, audio, etc.), you are also comfortable with complex debugging and optimization in a multithreaded environment,
  • You feel confident in your ability to support tech teams and have a real positive impact on technical decisions,
  • Ideally, you have good knowledge of the video game industry and have already contributed to the release of different games,
  • You are autonomous, proactive, and comfortable with communication exercises,
  • You have a good level of English, both oral and written.

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