Job position

Online Programmer – W/M/NB

Programming, Permanent

Job Description

You will be responsible for creating, debugging, maintaining and optimizing the game’s online services, and related tools, server side and client side. You will work closely together with Game Designers and Gameplay Programmers from different sites worldwide.

As an Online Programmer, your main missions will include:

  • Understand the online intentions of the project, collaborate and brainstorm with Game Designers and present to them technical possibilities for new innovative online-connected features,
  • Take ownership of game features from conception to implementation to post-launch live support,
  • Server-side programming – Develop/Maintain services:

 - Design, prototype, and implement fault-tolerant online services prioritizing scalability, availability and security; including the provisioning of dedicated servers,

– Perform load tests, analyse results, suggest improvements and optimize whenever necessary, 

– Collaborate with devops teams to design and optimize the server-side infrastructure, and for debugging infrastructure issues

  • Network programming – Maintain and improve upon the game’s multi-platform online engine in C# and C:

– Evaluate external as well as internal Ubisoft libraries to find the best fit for our engine based on the project’s current and future needs, 

– Educate, mentor and train gameplay programmers to use asynchronous engine features optimally

  • Maintain code quality and enforce best practices – keeping performance, maintainability and scalability requirements in mind,
  • Ensure the smooth communication with other game teams worldwide (both technical and non-technical),
  • Counsel and mentor less experienced programmers.

Qualifications

Requirements

  • Extensive knowledge of an object-oriented programming language (C# would be preferred, or C++, Java, …),
  • Experience with container-oriented technologies (like Docker),
  • Experience with networking protocols (HTTP/TCP/UDP),
  • Experience with revision control systems like Git,
  • At least, basic knowledge of Unity engine,
  • Knowledge of database programming with NoSQL databases (Redis, MongoDB, etc.) and/or SQL databases,
  • Excellent oral and written communication skills in English,

Preferable Attributes

  • Experience with Kubernetes,
  • Experience in the development of REST APIs,
  • Deep interest in online video games,
  • Experience working with cloud providers, especially Amazon Web Services or Google Cloud,
  • Experience on Automation or CI/CD technologies,
  • Experience with Linux and Linux shell scripting.

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