Job position

Technical Sound Designer – Unannounced Project (M/NB/W)

Audio, Permanent

Job Description

  • Participate in R&D tools for project-specific audio systems and challenge audio systems 
  • Create new tools with reascript for the sound team and provide technical documentation on new tools and features/knowledge for development team and other projects
  • Establish and improve guidelines and pipelines (budget, format, submission validation…) 
  • Collaborate in the optimization of the workflow between the audio middleware (Wwise) and the game engine to ensure the integration of new features
  • Work with houdini for procedural sound
  • Provide support to the team for audio integration
  • Debug any content and provide assistance to the team in the debugging process


  • You have a significant experience in video game audio
  • You have scripting knowledge in at least one of the following languages : LUA, PYTHON, C#, REASCRIPT
  • You have experience with audio implementing tools
  • You have knowledge with software or dedicated plugins for audio processing (ex : Reaper, Pro Tools, Cubase, Ableton and so on)
  • You have good knowledge of audio hardware and recording process
  • You have excellent learning skills to master new tools
  • You are autonomous, rigorous, team player you work iteratively
  • You are comfortable working with international profiles in English (spoken, written)

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