Job position

Technical Director Animation (M/NB/W) – Unannounced project

Animation, Permanent

Job Description

Within the production team of a realistic AAA game and under the responsibility of the Animator Director, you will be in charge of making animation pipelines & tools.

As such, your missions will be the following:

  • Create and maintain an animation pipeline and DCC tools for gameplay and cinematic animators;
  • Support animators, game designers, and riggers with their technical needs;
  • Work closely with programmers to assess existing animation and rigging tools & occasionally design custom ones to improve pipelines;
  • Collaborate with other core team members to develop the overall vision & determine technical feasibility;
  • Review game design concepts & identify and analyze risks;
  • Resolve complex, escalated issues & make technical validations;
  • Support animators with procedural animation solutions;
  • Create clear and concise documentation to explain technical implementation proposals and instruct users about tool usage and best practices;
  • Anticipate technological advancements and stay up to date on market trends to define our best practices.

Qualifications

  • You have already worked on several video game productions, ideally AAA projects, where you were responsible for animations technical needs as establishing scripting guidelines or standardizing the tool creation pipeline.
  • Knowledge in Python is a must;
  • You are proficient on Motion Builder, but also have knowledge on Maya and/or 3DS Max.
  • You are rigorous, autonomous, reactive and have an eye for detail; 
  • You are known for your excellent communication and interpersonal skills so the coordination and dependency management with teams external to the project is smooth.

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