Job position

Technical Artist [Star Wars Project] M/NB/W

Art, Permanent

Job Description

As a Technical Artist at Ubisoft Paris you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the Star Wars galaxy. Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.

  • Evangelize around your subject to push the limits and technical constraints 
  • Adapt to artistic and technical constraints to create processes and benchmarks that maximize production flow
  • Provide daily support to the Art and Technical team and help clearing up the specific problems of production bottlenecks
  • Animate Memory and Performance subjects
  • Document the Technical and Art pipelines

Qualifications

Must have :

  • You hold an advanced degree and have substantial experience as a Technical Artist on games productions:
  • You are proficient in a major DCC (3ds Max, Maya, Blender)
  • You have significant experience on a gaming engine and an overall understanding of the real-time artistic pipeline and workflow.
  • You are curious and have solid deductive skills 
  • You can work efficiently on a team and communicate your ideas.
  • You can speak English in a professional environment

Nice to have : 

  • You have scripting skills in Python 
  • You can speak French

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