Job position

Technical Artist – Beyond Good and Evil 2 – Paris F/H/NB

Art, Permanent

Job Description

Your skills will be dedicated to BGE2, one of the most innovative productions  at Ubisoft.

You will act daily with an highly skilled team of experts around multiple studios in Europe, to develop one of the most wanted feature of the game.

You will work closely with a Senior Technical Graphic Director and get the ownership on a  transversal topic with the ability to disrupt the game creation methods

Your experience, your artistic vision together with your skills, will let you evolve successfully in this project and take part in an extraordinary adventure!

Our Goal?

To create a huge open world with natural environements – an entire Galaxy, where the gamer is free to explore unique planets (each with its own cities, ecosystem and culture)! An open universe where every run gives the player a fresh, procedurally generated, experience. To achieve this, we developed a special next gen homemade engine with new technical possibilities which will allow us to give the player a seamless experience.

As a Technical Artist, you own a transversal major technical subject based on procedural and systemic methods.

Your mission?

  • Evangelize around your subject to push the limits and technical contraints 
  • Design and develop (with MaxScript, Python, etc.) effective tools with simple user interfaces for production teams
  • Adapt to artistic and technical constraints to create tools, processes and benchmarks that maximize production flow
  • Provide daily support to the Art and Technical team and help clearing up the specific problems of production bottlenecks
  • Animate Memory and Performance anticipation subject with the relevant project actors to deliver final cutting edge content
  • Documentation of the Technical and Art pipelines

Qualifications

You hold an advanced degree and have substantial experience as a Technical Artist on games productions:

  • You are proficient in a major DCC (3ds Max, Maya, Blender)
  • You know Houdini and Substance Designer 
  • You have scripting skills (Python, etc.).
  • You have significant experience on a gaming engine and an overall understanding of the artistic pipeline and workflow.
  • You are curious and have solid deductive skills 
  • You can work efficiently on a team and communicate your ideas.

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