Job position

Systems Designer (M/NB/W) – Unannounced projet

Game Design, Permanent

Job Description

As part of the Lead Game Designer team, you will join one of our unannounced AAA Open World projects. As a Systems Designer (M/NB/W), you will be fully integrated into production team and your role will be to ensure player retention through the game systems. 

Your tasks will be as follows: 

  • Conceive, design and prototype game retention systems to encourage players to invest in our game economy.
  • Share these systems with the rest of the team and manage large volumes of data in the game engine in order to provide strategic recommendations. 
  • Understand the needs and issues of players in macro terms in order to balance their progression in relation to lifetime targets in the game. 
  • Understand the production tools related to the macrostructure design and think about how to improve them. 
  • Collaborate with Game Designers on new player features to maximise their short and long term satisfaction.

Qualifications

  • You have a background in Game Design and must have several experiences in game design on complex game systems. 
  • You have extensive knowledge of Excel and are able to manage complex tables. 
  • You are known to have a good analytical mind, you know how to take a step back from your subjects and have solid problem-solving skills. 
  • You are detail-oriented, challenging and organised. 
  • You ideally have a good knowledge of FPS games as a whole. 
  • You have excellent communication and writing skills, in French and English.

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