Job position

Animation Programmer – Unannounced project – W/M/NB

Programming, Permanent

Job Description

Under the responsibility of the project’s Technical Director, this position will allow you to take on the following tasks:

  • Participate in managing the character creation pipeline and their animations (facial and body),
  • Develop tools and animation systems for technical teams,
  • Develop tools and systems to handle complex transitions between animations,
  • Develop procedural animation and IK (Inverse Kinematics) techniques.

Qualifications

  • You have a background in computer science, ideally with a focus on video games,
  • You have solid experience in game programming, particularly on topics related to animation,
  • You are comfortable with C++ and have strong debugging skills, as well as the ability to dive into complex codebases,
  • You have a solid understanding of 3D mathematics and physics,
  • Your experience allows you to master animation techniques (motion matching, rigging, IK, facial animation, etc.)

It’s a plus if you have any of the following:

  • Knowledge of Unreal Engine 5 and its animation systems,
  • Experience working with other animation-related systems such as 3Cs, AI, or cinematics,
  • Familiarity with animation software such as Motion Builder, Maya, or HumanIK,
  • Knowledge of a scripting language such as Python.

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