As an Accessibility Project Manager at Ubisoft Paris, you help welcome everyone into our worlds – regardless of motor, cognitive, vision, hearing, or any other disability.
You’ll be part of the Ubisoft Paris User Research Lab and Ubisoft Montreal User Research Lab. You will work close to the accessibility’s teams from Montreal and collaborate with User Researchers, Insight expertise, and external experts in order to provide key advice and methodology to the production teams members.
Committed to inclusivity, you guide us in creating games with the entire spectrum of the player base in mind. You act as an accessibility ambassador, advising production teams across the company on solutions that make our games playable by all. Because when barriers exist, you see to it that they’re broken down – especially if you’ve faced them yourself.
What you’ll do?
· Partner with production teams throughout our studios to improve accessibility in our games.
· Collaborate with disabled players, involving them in the development process, to gather feedback and refine accessibility features.
· Communicate with internal advocates (like UX directors and designers) to ensure that accessibility is considered from the get-go and remains a priority throughout production.
· Coordinate knowledge sharing by promoting best practices, developing internal training, speaking at conferences, publishing articles, etc.
· Foster relationships with the accessibility community and industry experts to keep the conversation going.
· Being pro-active and identify the possibilities of creating change within production regarding the accessibility subject.
What you bring?
· An advocacy-oriented mindset: you’re respectful and conscious of all types of disabilities, always
· Attention to detail, particularly when it comes to design: you understand that a seemingly simple choice can make or break an experience
· Ability to influence change & motivation to carry it out
· A highly collaborative and innovative spirit
· Excellent organizational, presentation, interpersonal, and communication skills
· An understanding of video game production processes + game accessibility best practices and available resources in the industry
· Around 3 years of experience in accessibility, user research, UX design, or related experience
· Preferably at minimum a college degree in a related field (i.e. Game Design)