In a development studio, there are more than 50 different jobs:
artists, programmers, game designers, producers, sound designers…
With our How It’s Made series, each month, discover a job in the studio presented by a team member.
In a development studio, there are more than 50 different jobs:
artists, programmers, game designers, producers, sound designers…
With our How It’s Made series, each month, discover a job in the studio presented by a team member.
How to create the worlds and levels of a game? Answer in this video with Cédric Barthez, Lead Level Designer at the studio!
How do you make menus appear in a game? Answer in this video with Léa Gaudron, UI Designer at the studio!
Paul Schramm is a Release Build Specialist at the studio. A rather mysterious job that you can learn all about!
Christophe is International Product Manager on Mario+Rabbids, and he tells you more about his job!
Ishan is Lead Online Programmer on Just Dance, and he connects Just Dance players all around the world.
Developing a video game means coordinating a wide range of profiles and expertises… And that’s Constance’s job!
Camille works in our User Research Lab team, focused on getting players feedbacks.
Nina explains how you adapt and translate your game depending on languages and cultures!
Andriana and Tristan worked on Watch Dogs Legion and explain why light is crucial in a videogame.
Tanguy is Dev Tester Object Specialist. He makes sure that the objects in a game are working and relevant.
Deleted: Kim, Level Artist, explains how the world of Watch Dogs Legion was created! Learn more about the Level Artist’s job: