Work at Ubisoft Paris

In a development studio, there are more than 50 different jobs:
artists, programmers, game designers, producers, sound designers…

With our How It’s Made series, each month, discover a job in the studio presented by a team member.

HOW IT'S MADE !

CELEBRATING 30 YEARS OF ART MAKING

 

CELEBRATING 30 YEARS OF LEVEL DESIGN

 

 

CELEBRATING 30 YEARS OF PROGRAMMING

 

CREATE THE LEVELS OF A GAME

How to create the worlds and levels of a game? Answer in this video with Cédric Barthez, Lead Level Designer at the studio!

DESIGNING THE INTERFACES OF A GAME

How do you make menus appear in a game? Answer in this video with Léa Gaudron, UI Designer at the studio!

ENSURING STABILITY FOR A GAME’S VERSION

Paul Schramm is a Release Build Specialist at the studio. A rather mysterious job that you can learn all about!

SHOWING THE WORLD THE DEVELOPERS’ VISION

Christophe is International Product Manager on Mario+Rabbids, and he tells you more about his job!

CONNECTING PLAYERS ON JUST DANCE

Ishan is Lead Online Programmer on Just Dance, and he connects Just Dance players all around the world.

Coordinating a development team

Developing a video game means coordinating a wide range of profiles and expertises… And that’s Constance’s job!

GETTING FEEDBACKS

Camille works in our User Research Lab team, focused on getting players feedbacks.

LOCALIZING A VIDEO GAME

Nina explains how you adapt and translate your game depending on languages and cultures!

WORKING ON LIGHT

Andriana and Tristan worked on Watch Dogs Legion and explain why light is crucial in a videogame.

TESTING OBJECTS

Tanguy is Dev Tester Object Specialist. He makes sure that the objects in a game are working and relevant.

CREATING WORLDS

Deleted: Kim, Level Artist, explains how the world of Watch Dogs Legion was created! Learn more about the Level Artist’s job:

And also discover interviews of...